I finally presented in class yesterday, first, much to my friends' approval. My pitches were as follows:
1. Ode to Deadwood - a non-digital board game that translates the power-play between people in a struggling pioneer town into real life game mechanics. I didn't want to steal the IP of Deadwood, but use the "fight to the death", if you will, as inspiration for game play and pitting players against each other. Cookson, surprisingly, liked this one best, at least at first.
2. Mage's Disease - I'll have to come up with some smashingly catchy name for this one. It's a world that depends on magic-users to uphold the system and provide conveniences. For example, relying on them to bring rain to water crops, keep an advanced transportation system running smoothly, murder criminals, calm politicians, provide cures for illnesses, etc. The mages, however, begin contracting and spreading a disease throughout their society that renders their powers useless. Society begins to fall apart, chaos ensues, blah blah blah. The job of the player is to find the cause and cure of the disease.
3. Write a quest in the NWN 2 tool set.
So, I wasn't sure what media I wanted to use to execute the second idea, until Loren Hernandez brilliantly suggested that I use the NWN 2 tool set. DUH. Why didn't I think of that? The class pretty unanimously agreed that Idea 2 was best (with the exception of Harald, who liked Idea 1; thanks Barb). Cookson was wary of my inexperience with the engine but I told him I'd talked to Alyssa and she said I wasn't too dumb to figure it out. I'm off to Best Buy in the next hour or so to purchase it and start dicking around with it. Excitement and pandemonium!
If all else fails, and I do end up being too stupid to use it, which is highly unlikely, Cookson said I should go with Idea 1, which is fine with me since I'm a total Deadwood fan girl. "Can you let me go to hell the way I want to?"
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