Saturday, September 18, 2010

Entry 2: Hindsight is always 20/20

I expected to present on the first day of presentations, but unfortunately, didn't.  It was suggested to me the day before powerpoints were due that I make a mod in either the Never Winter Nights or Never Winter Nights 2 tool set.  I wanted to speak with a friend, Alyssa, about it first before making any decisions because she has modded using both tool sets several times.  After speaking with her, I'm sad that I didn't include this option in my pitches.  I've never worked with either tool set before, but I'm really excited to begin.  Plus, it's a requirement for employment at Bioware (far off dreams and wishes), so why not?

Additionally, Harald can exercise his programming skills in the NWN 2 tool set.  This would also allow me to customize the quest I write even more.  Sounds good to me.  Hopefully Cookson will approve, but we'll see.  Looking through my portfolio, I've written so much but applied so little to actual games.  Working on that.

To be honest, I've been incredibly frustrated at SCAD.  I came in thinking I'd be a concept artist (who doesn't?) but found out I just don't give enough of a shit to keep a sketch book constantly.  So I floundered about for a bit before I realized writing is what I really want to do.  And of course, I want to apply it to games.  But, hey, here's the catch, there's ONE writing class in the Game Design curriculum.  So I've been supplementing with writing classes in the English/Creative Writing dept.  Wonderful, except Faulkner never worked on MGS.  As Alyssa says, the curse of the undergrad.

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